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I've rewritten #Fedify several times and in several languages. The first time it was written in #TypeScript, then #Python, then C#, then back to TypeScript. (It was codenamed FediKit at the time of development.) I settled on TypeScript for the following reasons: • It has a decent JSON-LD implementation. • Lots of people use it. (I wanted Fedify to be widely used.) • It's type-safe enough. Even if I were to build Fedify again, I would choose TypeScript. #fedidev #CSharp #dotnet #JavaScript
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Alright, now that I'm all migrated from mastodon.technology, time for a short intro. My name is Andrew (or Nannoo, either is fine) and I'm a #dotnet #csharp #webdev for UW Madison here in Madison, WI. I love #programming, #cooking, #coffee, #books, #gaming, and a large assortment of other random things. I'm a project person; I previously created a personal podcast stats site (https://podcaststats.andrewpetz.com, blog post pending) and I am currently learning basic 2D game dev with #godotengine.
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