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CW: The Mega68k is a bare metal fantasy console
I should probably explain what the #Mega68k is. The short version is that it's what I call a bare metal fantasy console. What that means is that instead of running on a scripting language, the Mega68k runs on an actual emulated Motorola 68000 CPU, which was used in stuff like the Mega Drive and Amiga. It's basically a new 16-bit console You can code for it using any language that makes ELF binaries that target the 68k CPU, though the intended method is using C using GCC The system itself has a 240x135 pixel resolution, 4 megs of ROM, 256k of RAM, and a video processing unit with 2 tile layers and a framebuffer you can write to directly from the CPU. It also has an audio chip that has OPL3/Adlib music and 64k of RAM for sound effects. It only has a 64 color global palette but supports full per-color and layer alpha blending Finally here's a video I made much earlier when I got OPL3 music support fully working #GameDev #RetroComputing #RetroGaming #FantasyConsole
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