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the minimap now shows room exits. so you can see the path you've traced. only for visited rooms, so it doesn't give away any secret exits. :) this was a lot of work... the room exit directions are generated into some spare bits of the world data at compile time. it's still very slow, but haven't looked at optimisations yet. maybe I'll keep it this way and create a scroll unroll effect instead? 📜 #GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers
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the minimap now shows room exits. so you can see the path you've traced. only for visited rooms, so it doesn't give away any secret exits. :) this was a lot of work... the room exit directions are generated into some spare bits of the world data at compile time. it's still very slow, but haven't looked at optimisations yet. maybe I'll keep it this way and create a scroll unroll effect instead? 📜 #GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers
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new map screen. gives a good sense of what the size of the world will be. 🗺️ the unvisited tile looks a bit like Tetris blocks. may change it later... #GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers
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is the core gameplay for a minimum viable product working? no. but can you chill about enjoying falling autumn leaves? HELL YES. #GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers
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